The "Seelensauger"

The "Seelensauger" is a scythe for the medic using the melee slot. This weapon has a longer range, but slower swing than normal melee weapons and does less damage. The Seelensauger has a cone like attack range which can be used to attack multiple people with one swing. The Seelensauger is special, because it uses some Charge-Power to do minicritical damage (about 5% for each successful hit). If you hit someone with the scythe the damage will be converted into healing points for everyone close to you. The Medic can't use the created healing points for himself, but he can store them when nobody needs them until a hurt ally comes near him. The negative side beside the less damage is a slower swing. The downside is that disguised enemy spies would also be healed. The Seelensauger does not overheal people, but if they stay by your side while you have healing points, they will be healed immediately.

The healing points look like small souls or like Will-o-the-wisps. They fly around the medic if nobody needs to be healed. If an injured player comes in range, the Will-o-the-wisps will enter and heal him. The medic can switch the weapon while the Will-o-the-wisps are around him and they still heal people when neccessary.

Created by: Patrick Geiss - Status: Uploaded on TF2 Cotribute - Slot: Melee - Class: Medic